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What scripts would you like to see for MV?

What are you hoping gets made? Particularly anything that wouldn't be doable in VX Ace, although anything really! What are you counting on being done plugin wise?
 
I'm quite curious to see the first implementation of advertising in a web deployed game, there are plenty of JavaScript ad libraries that should make this possible. Otherwise I'm just pretty excited to see many of the older scripts being converted into JavaScript and seeing what benefits that brings to the field.
 
Zoom in, Zoom out. I'm still not entirely sure if plug-ins will work like I think they will. Like, can I add new event commands? Add new event movement types? There's plenty of menu design elements I'd want to add, menu movement but the touch feature opens new possibilities for UI design, I'll have to stop thinking with arrow keys.

Grid Inventory. click and drag, if that's not already a feature. Maybe a context menu, like taping a npc makes them talk but tap and holding does something else. Steal, scan, lock on ect...
Particles? for Gem/coin drops that the character picks up.
 
Although it's been done in Ace, I'd like to see a Pixel-movement Plugin, with 8 directional movement and path-finding. Having this combined with mouse support opens up the possibility of making a Diablo/Baldur's Gate styled games.
 
Will MV have native mouse support and multiple resolutions? If so, then it could be used for all sorts of things.
And as coyote said, inventory systems and the like would work really well.
 
How would you customize it?
That's the biggest hurdle for me. Making something flexible and intuitive. Idk, In some ways ruby scripts seemed easier to customize - like setting up battle animations sequences and customizing specific spritesheets to use specific poses w/ a certain number of frames, you'd just add things to arrays or make new keys. Managing that stuff in the plugin manager wouldn't be easy.
 

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