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Little Briar Rose

Little Briar Rose - 2014 IGMC

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presents

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1. Introduction
Little Briar Rose is a graphic adventure game inspired by “Sleeping Beauty” fable (the Grimm brothers version) and is our entry for the 2014 Indie Game Maker Contest.

In this game we’ll play as a brave prince that will try to save the princess, under a spell that makes her sleep forever. In order to save her, the prince will have to explore the enchanted forest that isolates the outer world from the castle where she’s penned.
It won’t be easy to save her: the forest is populated by different magic creatures, and the prince will have to understand and help them, so he can break the curse.


2. Characters
You are the prince of the fable, but will you be the real Charming Prince? Or will you just be an ordinary pretender, like Philip, Arthur and Edward before you? As the legend says, "Many tried, but only one prevailed". Every time you fail, a new suitor will come and try to save the kingdom.


3. Gameplay
This is a Graphic Adventure where you have to use the mouse for everything:
  • Look: to look far items
  • Action: to use an item or interact with an object
  • Talk: to talk with peoples
  • Go: move your hero to next the map
There are several items around the game. To use an item, select it from the item menu and click on the character or the area you want to use it.


4. Screenshots
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5. Video
http://www.youtube.com/watch?v=zG0DlizID-o


6. Download link
http://contest.rpgmakerweb.com/game/view/id/264#.U7g1WLHfsek
This is the submission link. The contest is still ongoing, so if you enjoy the game, take a moment to vote for it. ;3

Official Site
http://www.littlebriarrose.com/
Here's the link to the official page, where you can download the game (os version too).


7. Credits
A game inspired by Little Briar Rose by Grimm

Game Design:
Piero Dotti alias ProGM
Fabiola Allegrone alias Flame

Storyboard and Direction:
Piero Dotti alias ProGM
Fabiola Allegrone alias Flame

Graphics design:
Fabiola Allegrone alias Flame

Coding and Gameplay:
Piero Dotti alias ProGM

Dialogue Translations and Adaptation:
Stefano Zambrano
Fabiola Allegrone alias Flame (minor changes)

Musics:
A Journey Into The Depths, by Doxent Zsigmond is licensed under CC BY 3.0 / Converted to OGG Vorbis
Journey, by Doxent Zsigmond is licensed under CC BY 3.0 / Converted to OGG Vorbis
Sleeping Lullaby, by Francesco Percassi

Sound Effects:
http://www.freesfx.co.uk

Additional scripts:
Mouse System by Jet10985(Jet) (Some code by Daniel Martin)
Lune Message System by Raizen

Betatester:
Marco Buzzi alias Guardian of Irael

Developed with:
RPG Maker VX Ace, Enterbrain, Inc.

Thanks to:
RPG2s Community ( rpg2s.net )
Zeldafun


8. Follow us
Facebook
Youtube
Twitter
 
I love how this looks. Player movement is a little clunky because it's still grid based, but other than that I think the stained glass effect is beautiful and has been pulled off really well. I love the amount of animation too, it makes even the text opening interesting to sit through. The way parts of the scenery move remind me of complex pantomime sets, whether that was intentional I don't know, but it fits the fairy tale setting so well. Good luck with this.
 
Some of the lines don't match up, some are thick and some are thin. I really think it would look better if they were all the same, otherwise it looks like objects are in the foreground or not. I know that's the point, but as Amy says, the stain glass window effect is lost if you do that. Other than that this looks like a very nice game and I wish you luck.
 
The art style caught my eye instantly. It's original, colorful, and fascinating. I haven't even played the game yet, and I'm already impressed. Good job.
 

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