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DoubleX_RMMZ_Script_Call_Hotkeys

DoubleX

Just a nameless weakling
Member

Purpose
Lets you set some hotkeys per scene to trigger some script calls

Video
http://www.youtube.com/watch?v=-dwH4mOQ6nQ

Games using this plugin
None so far

Parameters
Code:
 

* @param scriptCallHotkeys

* @type struct<SceneHotkeys>[]

* @desc Sets the list of hotkeys triggering script calls per scene

* @default []

 

Author Notes
1. A custom key map plugin, like DoubleX_RMMZ_Custom_Key_Maps, can be useful when setting hotkeys to trigger script calls

Prerequisites
Abilities:
1. Little RMMZ plugin development proficiency to fully utilize this
(Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)

Terms Of Use
Code:
 

*      1. Commercial use's always allowed and crediting me's always optional.

*      2. You shall keep this plugin's Plugin Info part's contents intact.

*      3. You shalln't claim that this plugin's written by anyone other than

*         DoubleX or my aliases. I always reserve the right to deny you from

*         using any of my plugins anymore if you've violated this.

*      4. If you repost this plugin directly(rather than just linking back),

*         you shall inform me of these direct repostings. I always reserve

*         the right to request you to edit those direct repostings.

*      5. CC BY 4.0, except those conflicting with any of the above, applies

*         to this plugin, unless you've my permissions not needing follow so.

*      6. I always reserve the right to deny you from using this plugin

*         anymore if you've violated any of the above.

 

Contributors
Code:
 

*      Authors:

*      1. DoubleX

*      Plugin Development Collaborators:

*      - None So Far

*      Bug Reporters:

*      - None So Far

*      Compatibility Issue Raisers:

*      - None So Far

*      Feature Requesters:

*      - None So Far

 

Changelog
Code:
 

 *      { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0800):

 *      1. You no longer have to edit the value of

 *         DoubleX_RMMZ.Script_Call_Hotkeys.PLUGIN_NAME when changing this

 *         plugin file name

*      { codebase: "1.0.2", plugin: "v1.00a" }(2020 Oct 14 GMT 0700):

*      1. 1st version of this plugin finished

 

Download Link
Demo Link
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 

 *      { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0800):

 *      1. You no longer have to edit the value of

 *         DoubleX_RMMZ.Script_Call_Hotkeys.PLUGIN_NAME when changing this

 *         plugin file name

 
 

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